Gaganyaan Panel Design

Role

Product Design

Industry

Aerospace

Duration

6 Months

AIM

To design a hard-panel button interface for a spacecraft that, under a defined set of worst-case scenarios, enables the crew to safely deorbit and complete splashdown while executing all essential functions required throughout the entire transition from orbit to splashdown.

System Philosophy

Worst Case Scenario

Hard buttons on the panel are designed to catering worst case Scenario

  1. Single-crew operation.

  2. Both touchscreen displays non-functional.

  3. Communication failure (Mission Control Center unavailable).

  4. Cabin depressurized, with crew inside an inflated spacesuit and strapped into the seat.

  5. Accelerated flight phase.

System Philosophy

Objective of the Design

Purpose of this panel:

  1. To support safe, intuitive, and error-proof crew interaction.

  2. To enable critical spacecraft operations across all mission phases.

  3. To minimize human error under stress.

  4. To ensure compatibility with gloved operation (including inflated condition)

System-Level Philosophy & Architecture

The spacecraft hard control panel is designed as a crew-centric, safety-critical subsystem, independent of software-driven interfaces, with the following governing principles:

  • The hard panel shall be physically and electrically independent of all display and touchscreen systems.

  • The hard panel shall enable crew survival in the event of total software failure.

  • No hard panel control shall require touchscreen confirmation; all critical actions shall be completed through direct physical interaction.

  • The hard panel shall support both safe abort and safe mission continuation.

  • Crew intent shall always override automation, with the panel designed assuming the crew as an intelligent subsystem, not a passive operator.

  • No single failure shall disable all hard controls, ensuring fault tolerance and survivability.

  • The panel philosophy follows a Soyuz-inspired gradual automation approach, where automation assists but manual control remains continuously available.

Mission Phases Considered

  1. Pre Flight

  2. Ascent

  3. Orbital

  4. Descent

  5. Atmospheric entry

  6. Parachute phase

  7. Post splashdown

    Buttons are designed and placed based on phase of use, criticality, and frequency of interaction.

Hard-Panel Emergency HMI - Design Philosophy (Blind Phase)

  1. Core Principle:-

  • Hard panels are not backups - they are the last survivability interface. 

  • They must function when light, vision, cognition, and dexterity are degraded
    (0 lux, smoke/visor fog, high stress, gloved or one-handed operation).

  1. Why Hard Panels Still Matter:-

  • Smoke and fire make displays and touchscreens unreliable

  • Stress collapses menu navigation ability

  • Gloves defeat capacitive interfaces

  • Survivability demands mechanical truth

  1. Function Exclusivity (Blind Phase):-

  • One hard control = one irreversible emergency function
    (e.g., Mask ON, Emergency Light ON, Fire Suppression DISCHARGE)

  • No multi-function buttons

  • No mode-dependent reassignment

  1. Guarding & Interlocks (Blind Phase):-

  • Guarding is selective, not universal

  • Critical interlocks are mechanical, not software-based
    (e.g., Guard lift + push to discharge fire suppression)

  1. Body-Referenced Placement:-

  • Controls are placed relative to the crew body, not panel symmetry

  • Oxygen → closest to head/torso

  • Fire controls → along translation path

  1. Tactile Identification (Blind Phase):-

  • Every emergency control identifiable by touch alone

  1. Passive Visibility (Blind Phase):-

  • Photoluminescent material on button edges and switch bases

  • Must remain visible >30 minutes after total light loss

  • No reliance on powered backlighting alone

  1. Cross-Panel Consistency:-

  • Identical layout, orientation, and tactile coding across panels

  • Crew must never ask: “Which emergency panel am I at?”

Interaction Philosophy

  1. Interaction Rules:-

  • Critical ≠ Fast

  • Critical ≠ Easy

  • Intentional > Convenient

  • Physical confirmation > software dialog

  • Only time-critical commands require immediate action (e.g., Abort)

  • Some critical commands are not time-critical
    (e.g., Depress), but must still support rapid, deliberate interaction

  1. Crew Reach & Authority:-

  • Either hand

  • One-handed operation

  • Control stick assistance
    Panel interaction is designed to be possible using

External Control Peripherals (Joystick & Roll Controller)

To provide a software-independent, physical attitude control interface usable during orbital, descent, separation, and future docking operations.

Control Hardware Overview:-

  • Single Joystick

    1. Used for Orbital and Descent phases.

    2. Same joystick used across multiple mission phases.

  • Roll Control Handle

    1. Two dedicated roll control buttons.

    2. Additional 4 spare buttons reserved for future functionality.

Operational Use Cases:-

  • Orbital Phase

    1. Used for manual attitude control

    2. Supports pitch and yaw control

    3. Roll handled via roll control buttons

  • Orbital Phase

    1. Used for manual attitude control

    2. Supports pitch and yaw control

    3. Roll handled via roll control buttons

Joystick Control Mapping:-

  • Forward / Backward: Pitch control

  • Left / Right: Yaw control

Joystick Location & Ergonomics:-

  • The joystick is located below the main panel and remains stowed when not in use; when required, it can be pulled toward the crew, allowing comfortable operation while restrained and wearing a spacesuit with gloved hand

Critical Case:-

CM–SM Separation 

  1. If onboard computer fails to achieve correct attitude:

  • Crew uses joystick to achieve desired attitude

  1. Joystick remains active during separation Control authority transitions:

  • From SM thrusters

  • To CM thrusters, as required

Prevents recontact or collision between CM and SM after separation

Future Docking Operations (Planned):-

  1. Same joystick will be used for docking

  • Pitch

  • Yaw

  • Roll

  1. Thruster firing:

  • Left / Right

  • Up / Down

Enables orbital maneuvering without introducing new hardware

Critical Buttons

Abort & Depress

ABORT - Critical Crew Survival Control
Visual & Tactile Differentiation

Abort control shall be:

  • Visually distinct from all other controls

  • Physically distinct by shape and motion

  • No other control shall share similar form or interaction pattern

Iterations

Iterations

Function & Priority

Active Phase

  • Pre-launch

  • Ascent

Priority Level

  • Highest-priority crew survival function

  • Time-critical

System Characteristics

  • Hardwired and electrically independent

  • Bypasses NGC and mission computer

  • Remains available during ascent blackout

Interaction & Performance Requirements

  • Abort shall be executed within ≤ 1 second human reaction time

  • Interaction shall prioritize minimum latency

*Activation feedback shall be:

  • Physical (lever movement, detent)

  • Visual (indicator / annunciation)

Control Philosophy

  • A dedicated single-action abort control shall exist

  • Abort is time-critical, unlike most other critical controls.

Design follows one command, two physical steps to:

  • Prevent accidental activation

  • Minimize execution time once intent is declared

Selected Control Type (Final Direction)

Control Type

  • Lever-based abort control

Rationale

  • Allows activation with gloved, inflated hands

  • Provides unambiguous physical state change

  • Faster than multi-button or menu-based actions

Directional & Ergonomic Logic

  • Lever direction shall be opposed to the acceleration vector

  • Prevents inadvertent activation due to inertial forces

Final Design

Control Type

Dedicated Abort Lever with integrated activation button and light within the grab handle. When the light “Manually” will turn on indicating that auto abort is not happening and crew should manually abort.

Usage Sequence 

  1. Press and hold the button located at the bottom of the lever handle

  2. Grasp the lever handle firmly with a gloved hand

  3. Pull the lever downward to execute Abort

Condition of Use

During the ascent phase, while the crew is strapped into their seats under accelerated flight conditions, the lever should be sized to be operable while wearing gloves, including accommodation for the inflated glove condition.

DEPRESS - Button Design

Philosophy

  1. Critical but not time-critical

  2. Must be executed fast once intent is confirmed

  3. Multi-step interaction prevents accidental activation

Function

Manual cabin depressurization

Use cases:

  • Fire / smoke mitigation

  • Heavy smoke condition

  • Toxic cabin atmosphere

Button & Light Philosophy

Philosophy

  1. Buttons will be flushed inside the panel to prevent accidental press in higher G force.

  2. Buttons will be grouped with their phases, except critical buttons.

  3. General function requiring two step philosophy will have blue labeled button which will execute the action after crew pressed the execute button.

Philosophy

  1. There will be a caution and warning lights panel on the top.

  2. All the lights will be categorized based on their function and criticality.

  3. Lights which are supposed to show a trend or value will have 5 light under it which will change its color when the value reaches a particular threshold for that function.

    Green: Nominal
    Amber: Off-Nominal/ Caution / Degrading
    Red: Critical
    Blinking Red: Immediate crew awareness required
    Blue: Execute action (Only used in buttons)

ASCENT PHASE - Buttons Philosophy
Button Philosophy by Mission Phase

  1. Enable button with guarding in OM-LV separation is there to prevent inadvertent or accidental operation.

  2. A two-button, three-second press philosophy is implemented to ensure conscious intent during the execution stage.

  3. In addition, an interlock mechanism is provided that prevents activation of this button in any other mission phase.

  4. The Enable button will remain disabled and will only become active during the last 30 seconds of the upper stage before insertion.

ORBITAL PHASE
Philosophy

  1. Orbital phase grouping will have Manual Attitude control which is a two step enable and execute action which will unlock the 4 attitude states and the orbital joystick which will turn on Joystick light. 

  2. When the Attitude shift will happen in module manually or automatically, RCS light will turn green.

  3. There will a button for Gyro inertial hold, Solar array Deployment if didn’t happened automatically.

  4. A separate button to Reset SM Power which is placed away from rest with a warning strip to visually tell the crew that this button should not be pressed until needed critically.
    There will also be an interlock with SM Low voltage light. When the light will turn red then only this button will get enabled when pressed

Manual Deboost
Philosophy

  1. Manual Deboost will be used when LAM will not burn automatically. 

  2. Crew will get to know LAM has turned on by the green light. If it is off when needed, crew will manually press LAM burn and Start.

  3. RCS Burn will be used as backup if the LAM light is red indicating there is some fault in the engine.

  4. When RCS burn is enabled, RCS Deboost light will turn on.

Descent & Re-entry
Philosophy

  1. Descent and reentry will have buttons for SM-CM Separation which when enabled will turn on the Separation Enabled light and when Executed will turn on the SM-CM light. 

  2. It will also have manual reentry light to enable descent joystick. When clicked enabled Manual Reentry light will turn on.

  3. On the bottom there will be 3 lights to activate parachute manually if they not got deployed automatically. 

Post Splashdown
Philosophy

  1. Post Splashdown button will have functions which will be used after capsule is landed on Earth. All the function will be enabled after the Splash light is turned on.

POWER BUS 1,2,3

  • Each Power Bus represents an independent electrical distribution path

Allows crew to:

  • Isolate faulty electrical paths

CIS ARM

  • Arms the Crew Intervention System

  • Grants crew authority to intervene in automated control

  • Does not execute thrust or sequencing by itself

CIS THRUST

  • Enables crew-commanded thrust intervention

  • Active only when CIS is armed

CIS SEQ

  • Enables or steps through manual command sequencing

  • Used when automated sequencing fails or is unavailable

TC Absent

  • This light indicated the loss of communication from ground in a decided time.

  • After a particular time duration if the link is not formed then Amber light will start glowing. 

  • It tell the crew to take autonomous decision.

    Volume Knob 

  • When we rotate the knob it will change the PTT volume and if we press the button in the knob and then rotate it will change the intercom volume.

    TX / RX Selector (Knob)

  • Used for communication checks

  • Allows verification of audio routing and signal flow 

Cabin Light Selector (3-Position)

Dedicated Abort Lever with

  • OFF: No cabin lighting

  • DOME: General ambient illumination

  • SPOT: Focused task lighting

Rotary enables quick, intuitive selection

HEX Fan

Provides internal cabin air circulation
Modes

  • ALPHA 1 / ALPHA 2

  • BRAVO 1 / BRAVO 2

ARS Scrubber System

ARS Scrubber 1 / 2

  • Removes CO₂ and contaminants from cabin air

    Regenerator

    • Restores scrubber capacity after saturation

The buttons which needs two steps because of critical nature will executed by execute button

STATUS DISPLAYS & INDICATORS
Philosophy

  1. Awareness over interaction

  2. No decision should depend on menus

  3. Information must be glance-readable

Time

  • IST (Indian Standard Time)

  • UTC (Universal Coordinated Time)

  • Supports crew - ground synchronization

  • Time display includes Start, Stop, and Reset buttons to control and monitor running time

G-force meter

  • A mechanical G-meter is provided so that acceleration can be monitored even if electrical power is unavailable.

Color & Behavior Hierarchy (Global Rule)

Green: Positive state

Amber: Caution / Degrading

Red: Critical

Blinking Red: Immediate crew awareness required

Blue: Execute action 

Philosophy

  • Lights inform, they do not command

  • Color communicates state instantly

They must work when:

  • Displays are unavailable

  • Crew attention is limited

  • Cognitive load is high

Battery Status Light Logic
Battery Operating Modes

  • Charging

  • Discharging

Indication

  • Green: Battery charging

  • Amber: Battery discharging

Solar Array Status Light Logic

Primary Solar States

  • Facing the Sun

  • Not Facing the Sun

Indication

  • Facing sun & charging : Green

  • Not facing sun / not charging : Ambe

Solar Energy Generation Sublights

  • Five sublights indicate relative power generation level

  • More lights illuminated = higher energy generation

Life Support & Thermal

Appendix

Interface design iterations

We created first iteration of display HMI by categorizing the center canvas into 2 parts. So the crew can view 2 separate details of spacecraft at any moment

Second iteration of  was by adding the phase and system button on right most side easy access. 

Other projects

Other projects

Other projects

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Copyright 2026 by AdityaTiwari

Copyright 2026 by AdityaTiwari

Copyright 2026 by AdityaTiwari

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